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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "CoreMinimal.h"
- #include "Kismet/BlueprintFunctionLibrary.h"
- #include "MyBlueprintFunctionLibrary.generated.h"
- /**
- *
- */
- UCLASS()
- class LOCALIZATIONMODULE_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
- {
- GENERATED_BODY()
- public:
- UFUNCTION(BlueprintCallable, Category = "MyUtilities")
- static void AdjustViewportSize(float OriginX, float OriginY, float SizeX, float SizeY);
-
- UFUNCTION(BlueprintCallable, Category="MyUtilities")
- static FColor HexToColor(FString HexString);
- UFUNCTION(BlueprintCallable, Category = "MyLibrary")
- static TArray<FString> GetCode(const FString& Condition);
- UFUNCTION(BlueprintCallable, Category = "MyLibrary")
- static FString ReplaceBoolean(const FString& Condition);
- UFUNCTION(BlueprintCallable, Category = "MyLibrary")
- static bool Solver(const TArray<FString>& ProductCodeList, const FString& Condition);
-
- };
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