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- // Fill out your copyright notice in the Description page of Project Settings.
- #include "MyBlueprintFunctionLibrary.h"
- void UMyBlueprintFunctionLibrary::AdjustViewportSize(float OriginX, float OriginY, float SizeX, float SizeY)
- {
- GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].OriginX = OriginX; // default: 0.f
- GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].OriginY = OriginY; // default: 0.f
- GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].SizeX = SizeX; // default 1.f
- GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].SizeY = SizeY; // default 1.f
- }
- FColor UMyBlueprintFunctionLibrary::HexToColor(FString HexString)
- {
- return FColor::FromHex(HexString);
- }
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